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Five Dice Scorecard

Five Dice Scorecard

Five Dice Scorecard is a calm solo dice game where every turn ends with a choice. You throw five dice, keep the useful ones, throw again and finally write the result into one empty box on a 15-box sheet. The puzzle is deciding which box to spend on each roll.

It uses the Nordic scoring rules, which add One Pair and Two Pairs boxes and only accept exact straights. Christopher Müller wrote it for his open-source PaperGames collection. There is no opponent, just you, the dice and a score to beat.

How to play Five Dice Scorecard

A full game is 15 rounds, one per box. Each turn opens with the Roll button, which tosses every die. Tapping a die holds it, and it turns black. Roll again and only the loose dice change. You get three rolls a turn, but you can stop early and score whenever you like.

The top half holds Ones through Sixes, each worth the total of the matching dice. If that half adds up to 63 or more, you collect a 50-point bonus. Down below, the boxes for pairs and for sets of three or four add up just the matched dice. Next to them sit Small and Large Straight, Full House, Chance and a five-of-a-kind box worth 50.

Each open box previews what your current dice would earn there. Every box has to be filled once, so sometimes you must take a zero. After round 15 your total appears.

Controls

ActionKeyboardMouseTouch
RollTab to Roll, then EnterClick RollTap Roll
Hold or release a dieTab to the die, then EnterClick the dieTap the die
Score in a boxTab to its score, then EnterClick the scoreTap the score
New game—Click New game (inside Menu if hidden)Tap New game

Tips

  • Three matching dice in every top box adds up to exactly 63. Use that as your target, and treat four 5s or 6s as a cushion for a weak box elsewhere.
  • Save Chance for a bad turn near the end. It accepts any dice, which makes it the perfect place to dump a roll that fits nowhere else.
  • Straights are fixed in this version: the small one needs exactly 1 through 5, and the large one needs 2 through 6. A run of 2 to 6 will not fill the small box.
  • Fill One Pair and Two Pairs later in the game. Many rolls fit them, so early turns are better spent on harder boxes like Four of a Kind.
  • When a turn falls apart, put the zero somewhere cheap, such as Ones, rather than wasting a box that could score big.

If you like Five Dice Scorecard, try these

  • Backgammon

    Rolling two dice shapes every choice here too, moving 15 checkers home before a rival clears theirs.

  • Factors Game

    Choosing the best numeric option each turn carries over to dividing tiles down four rows to reach 1.

Questions

How do you get the bonus in Five Dice Scorecard?

Score 63 or more across the Ones to Sixes boxes. That earns an extra 50 points, which is easiest if you get at least three of each number.

Does Five Dice Scorecard save my game?

Yes. A game in progress is stored in your browser and comes back when you return, and your best final score is kept as well.

Can I play Five Dice Scorecard against someone?

No. It is a solitaire game with no computer opponent. You play to beat your own best total.

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