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Hue Jumper

Hue Jumper

In Hue Jumper you race a countdown rather than other cars. The track is a freshly generated ribbon of road rolling over angular hills, the car speeds up without you touching a pedal, and the mouse is your steering wheel.

Boulders and trees crowd the route, and double-clicking hops the car clean over them. At each checkpoint the entire landscape shifts to a new color, which gives the game its name. Frank Force first made it as a tiny size-coding project and later shared this readable edition.

How to play Hue Jumper

A click starts the run with 20 seconds on the clock. As long as the tires are touching asphalt and you are not holding the button, the car keeps gaining speed. Slide the mouse to the side you want to go, and lean into bends, because they drag you outward.

Checkpoints are glowing stripes across the road, one for each 100 on the meter at the upper right. Crossing one adds 10 seconds, though the clock never holds more than 20. When it runs dry, the car stops and that run is finished.

Leaving the road costs speed and rattles the camera. Smacking into a boulder or tree is far worse and nearly stops you dead. Early sections are broad and relaxed, but the course gets thinner and bendier with each checkpoint until it finally ends at 1000.

Controls

ActionKeyboardMouseTouch
Start—Click the screenTouch the screen
Steer—Move left or rightHold a finger on the side to turn toward
Brake—Hold the buttonLift your finger
Jump—Double-clickQuick tap
New roadR——
Screenshot1——

Tips

  • Steering stays locked where you leave the mouse. After each curve, slide back toward the center or the car keeps turning.
  • Brake as little as possible. A short tap before a hairpin is usually enough, and every slow second comes out of a tight clock.
  • Jumps only work with the wheels down, so get your double-click in early, before the front wheels leave a crest or reach the rock.
  • Look at the horizon rather than your car. Hills hide what is coming, and the far road shows bends first.
  • A rough start is not worth saving. Press R and you get a brand new road right away.

If you like Hue Jumper, try these

  • Red Rock Descent

    Speeding down a 3D road again, this time against three computer cars on a winding coastal mountain course drawn like a comic.

  • Downhill Ski

    The same urge to keep going downhill and hop past trees works in this calmer 2D ski run that chases a distance record.

Questions

Can you finish Hue Jumper?

Yes. The course is designed to stop at 1000 on the meter, so reaching that mark before time expires is how you beat a run.

Why did my car stop for no reason?

Check two things. Either the clock hit zero, or your mouse pointer escaped the game window, which makes the car brake automatically. Click inside the game to lock the pointer again.

Does Hue Jumper work on a touchscreen?

Partly. Hold a finger on the left or right to turn and lift it to slow down. Starting a fresh road requires a keyboard R press or reloading the page, since no restart button appears on screen.

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